Why VR is a Learning Machine in Healthcare: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 2, 2020 1:13:58 AM


Many people view "learning" only in the contexts of education and training applications. This report focuses on the use of virtual reality to enhance learning across healthcare. We begin with a rigorous definition of the term “learning” and show that learning is broadly applicable in healthcare, going well beyond just education and training. Next, the neurobiology of learning is reviewed. Finally, three use cases in healthcare learning are outlined. In each case, we take a storytelling approach by introducing the reader to a hypothetical individual with a problem for which virtual reality can be of service. Finally, we end with closing remarks and areas for further discussion.

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Topics: Communication, Learning, Neuroscience, Addiction, Rehabilitation, Empathy, Education, Virtual reality, Wellness, Resilience

Why VR is a Learning Machine: Wellness and Resilience

Posted by Todd Maddox & Tim Fitzpatrick on May 10, 2020 1:04:57 PM

Meet Joanna.

Joanna is a 35-year old mother of two. Her oldest, Aiden is in middle school, and her youngest, Henry is in elementary school. Joanna is a Marketing Director at a medium sized business in the Midwest.

Like all Americans (and many across the globe), Joanna’s life changed drastically in the early months of 2020 with the outbreak of the coronavirus pandemic. She went from recovering from the winter holidays and planning a family trip during Spring Break, to sheltering in place with her spouse and children.

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Topics: Learning, Anxiety, Stress, Virtual reality, Wellness, Resilience

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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