VR Provides an Ideal Tool for Kidney Care Education and Training

Posted by Todd Maddox & Tim Fitzpatrick on Aug 5, 2020 8:54:56 PM

Chronic kidney disease is an under-recognized public health risk, causing more deaths than breast cancer or prostate cancer. Kidney disease ranks as the ninth leading cause of death in America, and approximately 20% of dollars in traditional Medicare—$114 billion a year—are spent addressing kidney disease in Americans. One of the best ways to reduce the prevalence of kidney disease, and to slow its progression once the disease takes hold, is through high-quality education and training.

In this report, we address four specific aspects of kidney care that could be enhanced with high-quality education and training. These include high-quality education and training around:

Kidney Structure and Function: What it does, how it works and where it fits more broadly in the renal system.

Kidney Problems: The warning signs and nature of kidney disease, and ways to mitigate risk.

Kidney Treatment: Treatment options, including the pros and cons of in-clinic dialysis versus at-home dialysis.

Dialysis Machine Care, Maintenance, and Use: The care and maintenance of home dialysis machines and step-by-step knowledge of how to use the systems.

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Topics: Training, Communication, Learning, Neuroscience, Staff Training, Patient Education, Kidney Care, Education, Augmented Reality (AR), Virtual reality

Why VR is a Learning Machine: Communication and Empathy

Posted by Todd Maddox & Tim Fitzpatrick on May 17, 2020 11:34:55 PM

Meet Jerome.

Jerome is a 29 year old Registered Nurse who lives and works in the Heartland of America. Jerome received his R.N. in early 2019 and immediately found employment in a nearby hospital in St. Louis. He was excited to put his knowledge and skills to work in the interest of patient health and well-being. As with so many newly-minted RNs he found the job exhilarating, but he also felt like there were some significant gaps in his training. In particular, he noticed very quickly that interpersonal skills are central to providing high-quality healthcare, yet this was almost completely absent from his formal training.

When he expressed this concern to his more seasoned colleagues they all nodded their head in agreement and assured him that effective communication skills training would be learned on-the-job. It was unspoken, though clear, they all agreed more training on these critical skills ought to be available in school.

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Topics: Training, Communication, Learning, Nursing, Empathy, Virtual reality

Why Virtual Reality is a Learning Machine in Healthcare

Posted by Todd Maddox & Tim Fitzpatrick on May 1, 2020 9:39:31 AM

Why Virtual Reality is a Learning Machine in Healthcare

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Topics: Training, Learning, Neuroscience, Education, Virtual reality

Reinventing Healthcare Using Augmented Reality

Posted by Todd Maddox & Tim Fitzpatrick on Feb 26, 2020 1:19:14 PM
Your Brain on Augmented Reality in Healthcare Education and Training
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Topics: Training, Learning, Staff Training, Workforce, Education, Augmented Reality, Augmented Reality (AR)

Using VR For Leadership Training in Healthcare

Posted by Todd Maddox & Tim Fitzpatrick on Feb 24, 2020 4:46:35 PM
VR for Leadership Training in Healthcare

As any patient or healthcare provider will attest, effective healthcare leadership instills confidence and satisfaction, reduces anxiety and stress, and increases the likelihood of positive outcomes. This is critically important in healthcare because outcomes often involve life or death.

So, what makes an effective healthcare leader?

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Topics: Training, Communication, Staff Training, Workforce, Education

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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