The Promise of Virtual Reality in Healthcare: Part Two

Posted by Todd Maddox & Tim Fitzpatrick on Oct 10, 2019 11:51:31 AM
VR Applications in Patient Education and Healthcare Professional Training

The goal of all hospital administrators and medical personnel is to provide the highest quality of care that results in the best possible health outcomes for their patients. Increasingly, this drive for value also means improving a now-measurable patient experience.  Ensuring healthcare providers are highly-trained and competent in all critical aspects of their given domains will surely increase qualitative measures of patient satisfaction, but this is only one part of the equation. Crucially, experience itself centers around a patient’s understanding and familiarization with the upcoming medical treatments and procedures.

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Topics: Training, Satisfaction, Staff Training, Stress, Patient Education, Kidney Care

The Promise of Virtual Reality in Healthcare: Part One

Posted by Todd Maddox & Tim Fitzpatrick on Sep 25, 2019 8:27:27 PM
The Neuroscience and Four Use Cases

For the past few years, we have been watching, and working to facilitate, the evolution of virtual reality (VR) in healthcare. We even built a Learning Hub on the IKONA Health website where we collect and curate peer-reviewed basic science research. In that time, we have witnessed the expansion of VR across healthcare as the number of use cases and success stories seemingly grow by the month, day, and experience.

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Topics: Training, Learning, Neuroscience, Staff Training, Stress, Patient Education, Empathy

Why Nurses Need VR

Posted by Hillary Bekelis, AGAC-NP on Jun 25, 2019 10:16:59 AM

The US is currently experiencing a shortage of nurses and this will only continue to grow with the aging population of the baby boomers. 

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Topics: Communication, Stress, Workforce, Nursing

Reducing The Negative Impact of Stress on Patient Education

Posted by Tim Fitzpatrick & Todd Maddox on Apr 14, 2019 10:07:33 AM

Consider any one of the thousands of individuals who visit their doctor annually and are informed that they need to undergo some medical procedure. It could be a routine procedure like a colonoscopy, or a non-routine procedure like having a cancerous tumor removed. Anytime a patient must undergo a medical procedure there are a number of pre-operative, perioperative, and post-discharge steps that must be followed. Often patients must alter their diets and physical activities prior to (and following) a procedure. Once admitted to the clinic or hospital on the day of the procedure, the patient follows a number of well-defined, sequential steps to prepare for what’s next. Understanding risks associated with a procedure, receiving medications and anesthesia administered by a care team, and undertaking the actual procedure are each a critical part of the whole patient perioperative experience. And no matter how many times a patient might have faced such an intervention before, the unfamiliar environment combined with the inherent complexities and gravitas of personal health leads to significant stress and anxiety.

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Topics: Communication, Anxiety, Stress, Patient Education

The Brain Science of  Satisfaction

Posted by Todd Maddox on Mar 25, 2019 9:52:46 AM

The goal of all hospital administrators and medical personnel is to effectively treat every patient’s medical condition. Ensuring that healthcare providers are highly trained in all aspects of a medical procedure will surely increase patient satisfaction, but this is only half of the equation. The other half centers around the patient’s understanding of and familiarization with the upcoming medical procedures.

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Topics: Uncertainty, Neuroscience, Satisfaction, Stress

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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