Virtual Reality in Kidney Care Education and Training: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 26, 2020 4:58:35 PM

Contents

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Topics: Communication, Learning, Neuroscience, Staff Training, Patient Education, Workforce, Kidney Care, Education, Augmented Reality, Augmented Reality (AR)

Reinventing Healthcare Using Augmented Reality

Posted by Todd Maddox & Tim Fitzpatrick on Feb 26, 2020 1:19:14 PM
Your Brain on Augmented Reality in Healthcare Education and Training
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Topics: Training, Learning, Staff Training, Workforce, Education, Augmented Reality, Augmented Reality (AR)

Using VR For Leadership Training in Healthcare

Posted by Todd Maddox & Tim Fitzpatrick on Feb 24, 2020 4:46:35 PM
VR for Leadership Training in Healthcare

As any patient or healthcare provider will attest, effective healthcare leadership instills confidence and satisfaction, reduces anxiety and stress, and increases the likelihood of positive outcomes. This is critically important in healthcare because outcomes often involve life or death.

So, what makes an effective healthcare leader?

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Topics: Training, Communication, Staff Training, Workforce, Education

Using Augmented Reality To Train Kidney Care Professionals

Posted by Todd Maddox & Tim Fitzpatrick on Jan 29, 2020 8:34:18 PM
Using Augmented Reality to Train Kidney Care Professionals to Operate and Maintain Devices
Meet Kelly

For years Kelly was working as a nursing assistant for a home health care provider. She was working towards her RN in hopes of transitioning into a role in the kidney care field. Growing up, two of Kelly’s uncles had been on dialysis, so she had always wanted to help patients like them and others in her community with kidney disease. Before graduation, a few friends from her nursing program — all of whom went on to work with dialysis patients —  had been asking Kelly to make the career transition and join them as a home therapies RN.

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Topics: Training, Learning, Staff Training, Workforce, Education, Augmented Reality

Using Immersive Technologies to Recruit, Onboard, and Train Direct Care Staff

Posted by Todd Maddox & Tim Fitzpatrick on Dec 19, 2019 10:52:21 AM
Using Immersive Technology to Recruit, Onboard, and Train Frontline Senior Care Staff
Meet Raul, Octavia, and Thomas 

Raul, Octavia and Thomas had been on the job hunt for a while looking for an entry level opportunity in the fast-growing senior care profession. All three were excited for the opportunity to work with seniors and were thrilled when a local senior care facility called them in for an interview. In the interview, each was asked to discuss their credentials, aspirations, and why they wanted to work in senior care. Raul stated that he “wanted to give back”; though, he had no experience caring for an older adult. On the other hand, both Octavia and Thomas had grandparents who they had helped care for in recent years. They both stated that they knew what to expect, yet  neither had any formal senior care experience or training.

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Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Neuroscience, Staff Training, Recruiting, Workforce, Empathy, Aging

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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