VR Will Help Us Educate Children and Seniors About Their Health

Posted by Todd Maddox & Tim Fitzpatrick on Dec 3, 2019 8:35:30 AM
Why Virtual Reality is Advantageous for Healthcare Education in Children and Seniors

The United States has a health literacy problem, with 9 of 10 Americans struggling to understand and use health information. But this is not merely a macro health issue: low health literacy costs the U.S. economy up to $238 billion dollars per year.

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Topics: Senior Care, Training, Learning, Neuroscience, Patient Education, Aging

The Promise of Virtual Reality in Healthcare:  Part Three

Posted by Todd Maddox & Tim Fitzpatrick on Oct 31, 2019 3:50:48 PM
VR Applications for the Senior Care Workforce

By 2030, 25% of Americans will be 65 or older by 2030 (U.S. Census). Approximately 90% of baby boomers aim to age-in-place, but these numbers drop when physical and mental deterioration sets in. In a recent LeadingAge survey, 40% of baby boomers said they wanted to live somewhere other than the place they currently call home if they had a physical disability impacting their day-to-day lives, and 70% want to be in a staffed senior care facility if they have dementia and need help with daily activities. These statistics suggest a growing need for senior care professionals, with the direct care workforce expected to grow from 4.4 million to 5.8 million--an increase of 30%-- from 2016 to 2026. This places a heavy burden on staffed senior care facilities to recruit, onboard and train direct care workers to meet the complex needs of seniors.

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Topics: Senior Care, Onboarding, Training, Staff Training, Recruiting, Workforce

Why VR Enhances Home Health Simulation Training

Posted by Todd Maddox & Tim Fitzpatrick on Oct 20, 2019 5:44:15 PM
Why Virtual Reality Enhances Home Health Care Simulation Training – A Neuroscience Perspective

The need for high-quality home health care is growing. Whether for a family whose child has special needs, for a patient in need of intensive rehabilitation, or for a senior struggling to age-in-place safely, having highly trained personal health aides will be critical to home health care’s ability to meet ever-increasing demand challenges over the long term.

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Topics: Senior Care, Staff Training, Home care, Workforce

VR & Empathy Building in Senior Care

Posted by Todd Maddox & Tim Fitzpatrick on Aug 26, 2019 2:54:44 PM
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Topics: Senior Care, Communication, Staff Training, Workforce, Empathy

VR in Senior Care, Part IV: Ongoing Training

Posted by Todd Maddox & Tim Fitzpatrick on May 1, 2019 1:07:34 PM

 

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Topics: Senior Care, Caregiving, Learning, Staff Training, Workforce

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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