The Promise of Virtual Reality in Healthcare:  Part Three

Posted by Todd Maddox & Tim Fitzpatrick on Oct 31, 2019 3:50:48 PM
VR Applications for the Senior Care Workforce

By 2030, 25% of Americans will be 65 or older by 2030 (U.S. Census). Approximately 90% of baby boomers aim to age-in-place, but these numbers drop when physical and mental deterioration sets in. In a recent LeadingAge survey, 40% of baby boomers said they wanted to live somewhere other than the place they currently call home if they had a physical disability impacting their day-to-day lives, and 70% want to be in a staffed senior care facility if they have dementia and need help with daily activities. These statistics suggest a growing need for senior care professionals, with the direct care workforce expected to grow from 4.4 million to 5.8 million--an increase of 30%-- from 2016 to 2026. This places a heavy burden on staffed senior care facilities to recruit, onboard and train direct care workers to meet the complex needs of seniors.

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Topics: Senior Care, Onboarding, Training, Staff Training, Recruiting, Workforce

The Home Care Workforce Needs VR Training

Posted by Todd Maddox & Tim Fitzpatrick on Apr 28, 2019 8:59:59 PM
America's Direct Care Workforce Needs Better Training.
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Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Human Resources, Staff Training, Recruiting, Home care, Workforce

VR in Senior Care, Part III: Onboarding

Posted by Todd Maddox on Apr 23, 2019 8:31:59 PM

This is Part 3 of a 4-part series focused on applications of virtual reality (VR) in senior care.

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Topics: Senior Care, Onboarding, Human Resources, Staff Training

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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