Virtual Reality in Kidney Care Education and Training: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 26, 2020 4:58:35 PM

Contents

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Topics: Communication, Learning, Neuroscience, Staff Training, Patient Education, Workforce, Kidney Care, Education, Augmented Reality, Augmented Reality (AR)

Why VR is a Learning Machine in Healthcare: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 2, 2020 1:13:58 AM

Introduction

Many people view "learning" only in the contexts of education and training applications. This report focuses on the use of virtual reality to enhance learning across healthcare. We begin with a rigorous definition of the term “learning” and show that learning is broadly applicable in healthcare, going well beyond just education and training. Next, the neurobiology of learning is reviewed. Finally, three use cases in healthcare learning are outlined. In each case, we take a storytelling approach by introducing the reader to a hypothetical individual with a problem for which virtual reality can be of service. Finally, we end with closing remarks and areas for further discussion.

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Topics: Communication, Learning, Neuroscience, Addiction, Rehabilitation, Empathy, Education, Virtual reality, Wellness, Resilience

Why Virtual Reality is a Learning Machine in Healthcare

Posted by Todd Maddox & Tim Fitzpatrick on May 1, 2020 9:39:31 AM

Why Virtual Reality is a Learning Machine in Healthcare

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Topics: Training, Learning, Neuroscience, Education, Virtual reality

Using Immersive Technologies to Recruit, Onboard, and Train Direct Care Staff

Posted by Todd Maddox & Tim Fitzpatrick on Dec 19, 2019 10:52:21 AM
Using Immersive Technology to Recruit, Onboard, and Train Frontline Senior Care Staff
Meet Raul, Octavia, and Thomas 

Raul, Octavia and Thomas had been on the job hunt for a while looking for an entry level opportunity in the fast-growing senior care profession. All three were excited for the opportunity to work with seniors and were thrilled when a local senior care facility called them in for an interview. In the interview, each was asked to discuss their credentials, aspirations, and why they wanted to work in senior care. Raul stated that he “wanted to give back”; though, he had no experience caring for an older adult. On the other hand, both Octavia and Thomas had grandparents who they had helped care for in recent years. They both stated that they knew what to expect, yet  neither had any formal senior care experience or training.

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Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Neuroscience, Staff Training, Recruiting, Workforce, Empathy, Aging

VR Will Help Us Educate Children and Seniors About Their Health

Posted by Todd Maddox & Tim Fitzpatrick on Dec 3, 2019 8:35:30 AM
Why Virtual Reality is Advantageous for Healthcare Education in Children and Seniors

The United States has a health literacy problem, with 9 of 10 Americans struggling to understand and use health information. But this is not merely a macro health issue: low health literacy costs the U.S. economy up to $238 billion dollars per year.

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Topics: Senior Care, Training, Learning, Neuroscience, Patient Education, Aging

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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