Virtual Reality in Kidney Care Education and Training: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 26, 2020 4:58:35 PM

Contents

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Topics: Communication, Learning, Neuroscience, Staff Training, Patient Education, Workforce, Kidney Care, Education, Augmented Reality, Augmented Reality (AR)

IKONA Awarded Patent For AR-Based Pill Planner

Posted by Tim Fitzpatrick on Feb 20, 2020 12:45:44 PM

Today we are pleased to announce that we have been awarded a patent for an invention that addresses a pressing issue for nearly 160 million Americans.

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Topics: Home care, Kidney Care, Augmented Reality (AR)

Using Immersive Technology To Educate Home Dialysis Patients

Posted by Tim Fitzpatrick & Todd Maddox on Jan 14, 2020 8:34:14 AM
Using Immersive Technology to Educate Home Dialysis Patients
Meet Samuel 

Two years ago Samuel landed in the hospital unexpectedly after his kidneys failed. It was scary for Samuel and his family. Fortunately, he was in good hands with his care team and nephrologist and soon started dialysis treatments at a treatment facility in a nearby town. Samuel has been on hemodialysis ever since, driving 10 miles to the dialysis clinic three times each week. He spends hours there and feels tied down, with little opportunity to travel or relax at home with family and friends. But time isn't his only obstacle to maintaining some sense of normalcy — he just doesn't feel up to doing anything following his treatments.

Recently, a friend at work told Samuel how home dialysis had been the right decision for his wife, so Samuel wanted to learn more and decided to follow up with his doctor. He talked to his nephrologist who then directed him to a number of websites where he could find documents describing the pros and cons of home dialysis. Samuel struggled to fully comprehend how his day-to-day life would be different on home dialysis, but in the end, he decided that he wanted to give it a go. [For a discussion of the problems associated with medical device decisions based solely on documents follow this link.] 

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Topics: Training, Communication, Learning, Patient Education, Kidney Care

Why Shared Experiences Matter in Kidney Care

Posted by Todd Maddox & Tim Fitzpatrick on Dec 27, 2019 3:56:41 PM
How VR Enhances Understanding and Communication Through Shared Experience
Meet Aiko

Aiko is a 59-year old mother of three. Aiko was diagnosed with Type 2 diabetes over a decade ago now, but was hospitalized four years ago when her kidneys “crashed”, landing her in the hospital rather unexpectedly. Though she has been on dialysis ever since that first surprise trip to the hospital, recently she was informed that her long wait for a kidney transplant might finally be over. Aiko is excited about the prospect of having a healthy kidney that will free her from the dialysis regiment that has controlled her life for years, but naturally she is anxious and stressed about the upcoming surgery and its implications for returning to normal life.

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Topics: Training, Communication, Learning, Patient Education, Workforce, Kidney Care

Using Immersive Technology To Train Frontline Kidney Care Staff

Posted by Tim Fitzpatrick & Todd Maddox on Dec 11, 2019 12:24:47 PM
Using Immersive Technology to Train Frontline Kidney Care Staff
Meet Susan. 

By this time last year, Susan had been on the job hunt for a while – looking for an entry level opportunity in the fast-growing healthcare profession – before she finally came across an opening for a home dialysis patient care technician in her area. Fortunately, the position came with several months of paid training, so her lack of experience in the industry would not be an obstacle in getting up to speed in her new role.

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Topics: Onboarding, Training, Staff Training, Recruiting, Home care, Workforce, Kidney Care

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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