Why VR is a Learning Machine in Healthcare: Report

Posted by Todd Maddox & Tim Fitzpatrick on Jun 2, 2020 1:13:58 AM

Introduction

Many people view "learning" only in the contexts of education and training applications. This report focuses on the use of virtual reality to enhance learning across healthcare. We begin with a rigorous definition of the term “learning” and show that learning is broadly applicable in healthcare, going well beyond just education and training. Next, the neurobiology of learning is reviewed. Finally, three use cases in healthcare learning are outlined. In each case, we take a storytelling approach by introducing the reader to a hypothetical individual with a problem for which virtual reality can be of service. Finally, we end with closing remarks and areas for further discussion.

Read More

Topics: Communication, Learning, Neuroscience, Addiction, Rehabilitation, Empathy, Education, Virtual reality, Wellness, Resilience

Why VR is a Learning Machine: Communication and Empathy

Posted by Todd Maddox & Tim Fitzpatrick on May 17, 2020 11:34:55 PM

Meet Jerome.

Jerome is a 29 year old Registered Nurse who lives and works in the Heartland of America. Jerome received his R.N. in early 2019 and immediately found employment in a nearby hospital in St. Louis. He was excited to put his knowledge and skills to work in the interest of patient health and well-being. As with so many newly-minted RNs he found the job exhilarating, but he also felt like there were some significant gaps in his training. In particular, he noticed very quickly that interpersonal skills are central to providing high-quality healthcare, yet this was almost completely absent from his formal training.

When he expressed this concern to his more seasoned colleagues they all nodded their head in agreement and assured him that effective communication skills training would be learned on-the-job. It was unspoken, though clear, they all agreed more training on these critical skills ought to be available in school.

Read More

Topics: Training, Communication, Learning, Nursing, Empathy, Virtual reality

Using Immersive Technologies to Recruit, Onboard, and Train Direct Care Staff

Posted by Todd Maddox & Tim Fitzpatrick on Dec 19, 2019 10:52:21 AM
Using Immersive Technology to Recruit, Onboard, and Train Frontline Senior Care Staff
Meet Raul, Octavia, and Thomas 

Raul, Octavia and Thomas had been on the job hunt for a while looking for an entry level opportunity in the fast-growing senior care profession. All three were excited for the opportunity to work with seniors and were thrilled when a local senior care facility called them in for an interview. In the interview, each was asked to discuss their credentials, aspirations, and why they wanted to work in senior care. Raul stated that he “wanted to give back”; though, he had no experience caring for an older adult. On the other hand, both Octavia and Thomas had grandparents who they had helped care for in recent years. They both stated that they knew what to expect, yet  neither had any formal senior care experience or training.

Read More

Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Neuroscience, Staff Training, Recruiting, Workforce, Empathy, Aging

The Promise of Virtual Reality in Healthcare: Part One

Posted by Todd Maddox & Tim Fitzpatrick on Sep 25, 2019 8:27:27 PM
The Neuroscience and Four Use Cases

For the past few years, we have been watching, and working to facilitate, the evolution of virtual reality (VR) in healthcare. We even built a Learning Hub on the IKONA Health website where we collect and curate peer-reviewed basic science research. In that time, we have witnessed the expansion of VR across healthcare as the number of use cases and success stories seemingly grow by the month, day, and experience.

Read More

Topics: Training, Learning, Neuroscience, Staff Training, Stress, Patient Education, Empathy

VR & Empathy Building in Senior Care

Posted by Todd Maddox & Tim Fitzpatrick on Aug 26, 2019 2:54:44 PM
Read More

Topics: Senior Care, Communication, Staff Training, Workforce, Empathy

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

Subscribe Here!

Recent Posts