Many people view "learning" only in the contexts of education and training applications. This report focuses on the use of virtual reality to enhance learning across healthcare. We begin with a rigorous definition of the term “learning” and show that learning is broadly applicable in healthcare, going well beyond just education and training. Next, the neurobiology of learning is reviewed. Finally, three use cases in healthcare learning are outlined. In each case, we take a storytelling approach by introducing the reader to a hypothetical individual with a problem for which virtual reality can be of service. Finally, we end with closing remarks and areas for further discussion.
As we reimagine the future of healthcare and think about the role that we at IKONA will play in shaping that vision, we cannot stem the tide of possibility. We are constantly filled with an overwhelming rush of excitement and determination ― that we possess the team and tools necessary to bring about that reality.
Three years ago tonight I was busy melting into my favorite armchair in my old New York apartment while anxiously staring out the window at passing headlights below and listening to a barely-audible Moana soundtrack. In my hands were a single piece of paper and a lukewarm coffee: ready for whatever came next without knowing exactly what that might be, or when.
To be honest, the answers to these questions didn't matter much, I'd never felt more present; more alive. I knew why I was there — the rest would take shape in due time.