Using Immersive Technologies to Recruit, Onboard, and Train Direct Care Staff

Posted by Todd Maddox & Tim Fitzpatrick on Dec 19, 2019 10:52:21 AM
Using Immersive Technology to Recruit, Onboard, and Train Frontline Senior Care Staff
Meet Raul, Octavia, and Thomas 

Raul, Octavia and Thomas had been on the job hunt for a while looking for an entry level opportunity in the fast-growing senior care profession. All three were excited for the opportunity to work with seniors and were thrilled when a local senior care facility called them in for an interview. In the interview, each was asked to discuss their credentials, aspirations, and why they wanted to work in senior care. Raul stated that he “wanted to give back”; though, he had no experience caring for an older adult. On the other hand, both Octavia and Thomas had grandparents who they had helped care for in recent years. They both stated that they knew what to expect, yet  neither had any formal senior care experience or training.

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Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Neuroscience, Staff Training, Recruiting, Workforce, Empathy, Aging

Using Immersive Technology To Train Frontline Kidney Care Staff

Posted by Tim Fitzpatrick & Todd Maddox on Dec 11, 2019 12:24:47 PM
Using Immersive Technology to Train Frontline Kidney Care Staff
Meet Susan. 

By this time last year, Susan had been on the job hunt for a while – looking for an entry level opportunity in the fast-growing healthcare profession – before she finally came across an opening for a home dialysis patient care technician in her area. Fortunately, the position came with several months of paid training, so her lack of experience in the industry would not be an obstacle in getting up to speed in her new role.

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Topics: Onboarding, Training, Staff Training, Recruiting, Home care, Workforce, Kidney Care

VR Will Help Us Educate Children and Seniors About Their Health

Posted by Todd Maddox & Tim Fitzpatrick on Dec 3, 2019 8:35:30 AM
Why Virtual Reality is Advantageous for Healthcare Education in Children and Seniors

The United States has a health literacy problem, with 9 of 10 Americans struggling to understand and use health information. But this is not merely a macro health issue: low health literacy costs the U.S. economy up to $238 billion dollars per year.

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Topics: Senior Care, Training, Learning, Neuroscience, Patient Education, Aging

The Promise of Virtual Reality in Healthcare: A 5-Part Series

Posted by Todd Maddox & Tim Fitzpatrick on Nov 29, 2019 5:12:11 PM
Table of Contents:

Part One: The Neuroscience and Four Use Cases.

Part Two: Patient Education & Health Professional Training.

Part Three: Preparing the Senior Care Workforce.

Part Four: Mental Health, Therapy & Addiction. 

Part Five: Pain Management and Future Directions.

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Part One:
The Neuroscience and Four Use Cases

For the past few years, we have been watching, and working to facilitate, the evolution of virtual reality (VR) in healthcare. We even built a Learning Hub on the IKONA Health website where we collect and curate peer-reviewed basic science research. In that time, we have witnessed the expansion of VR across healthcare as the number of use cases and success stories seemingly grow by the month, day, and experience.

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The Promise of Virtual Reality in Healthcare: Part Five

Posted by Todd Maddox & Tim Fitzpatrick on Nov 28, 2019 9:20:11 AM
VR Applications For Pain Management

Pain presents itself in various forms, some of which you might already be familiar with. And while there are several classifications and levels of intensity, separating pain by duration leads us to two types: acute and chronic pain. Acute pain is often managed with mild numbing agents, aspirin, ibuprofen, or as you likely have experienced, we simply “grin and bear it”. Chronic pain, which usually lasts longer than six months, is dealt with pharmacologically, and often with opiates.

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Topics: Addiction, Pain Management, Therapeutics

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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