Todd Maddox & Tim Fitzpatrick

Recent Posts

Why VR Enhances Communication Around Community Diversity

Posted by Todd Maddox & Tim Fitzpatrick on Jan 18, 2020 11:05:50 AM
Why VR Enhances Education Around Community Diversity
It’s All in the Neuroscience

We live in a world of incredible individual diversity. Whether the diversity is in gender, age, ethnicity, sexual orientation, physical or mental capabilities, we are all unique, and add value to the communities that we live in and society at large. Diversity in backgrounds, skills, attitudes, experiences, and the unique neurobiology that underlies this diversity brings fresh ideas, perspectives, and ways of expressing oneself that makes us stronger as a community.

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Topics: Communication, Education, Community, Diversity

Why Shared Experiences Matter in Kidney Care

Posted by Todd Maddox & Tim Fitzpatrick on Dec 27, 2019 3:56:41 PM
How VR Enhances Understanding and Communication Through Shared Experience
Meet Aiko

Aiko is a 59-year old mother of three. Aiko was diagnosed with Type 2 diabetes over a decade ago now, but was hospitalized four years ago when her kidneys “crashed”, landing her in the hospital rather unexpectedly. Though she has been on dialysis ever since that first surprise trip to the hospital, recently she was informed that her long wait for a kidney transplant might finally be over. Aiko is excited about the prospect of having a healthy kidney that will free her from the dialysis regiment that has controlled her life for years, but naturally she is anxious and stressed about the upcoming surgery and its implications for returning to normal life.

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Topics: Training, Communication, Learning, Patient Education, Workforce, Kidney Care

VR for Mental Health, Wellness and Resilience

Posted by Todd Maddox & Tim Fitzpatrick on Dec 21, 2019 9:14:55 PM
Using Virtual Reality To Support Mental Health, Wellness and Resilience
Meet Jose

Jose is a forty-three year old military veteran who has had ongoing issues with Post-Traumatic Stress Disorder (PTSD), depression, anxiety, social isolation, and addiction since leaving the service nearly two years ago. He struggles with anxiety in social settings, and sometimes finds it difficult to leave the house. He currently sees a therapist once a week. He likes his therapist, and always feels much better following a therapy session, but he frequently struggles between sessions. He wishes there was a way to find additional relief when he feels the need and without having to leave his home— a program that would allow him to reduce his anxiety and relieve his stress would be ideal. He has tried audio tapes and meditation on his own but neither has proven to be very engaging and he still struggles to remain focused.

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Topics: Uncertainty, Anxiety, Addiction, Mental Health, Pain Management, Therapeutics

Using Immersive Technologies to Recruit, Onboard, and Train Direct Care Staff

Posted by Todd Maddox & Tim Fitzpatrick on Dec 19, 2019 10:52:21 AM
Using Immersive Technology to Recruit, Onboard, and Train Frontline Senior Care Staff
Meet Raul, Octavia, and Thomas 

Raul, Octavia and Thomas had been on the job hunt for a while looking for an entry level opportunity in the fast-growing senior care profession. All three were excited for the opportunity to work with seniors and were thrilled when a local senior care facility called them in for an interview. In the interview, each was asked to discuss their credentials, aspirations, and why they wanted to work in senior care. Raul stated that he “wanted to give back”; though, he had no experience caring for an older adult. On the other hand, both Octavia and Thomas had grandparents who they had helped care for in recent years. They both stated that they knew what to expect, yet  neither had any formal senior care experience or training.

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Topics: Senior Care, Onboarding, Training, Caregiving, Learning, Neuroscience, Staff Training, Recruiting, Workforce, Empathy, Aging

VR Will Help Us Educate Children and Seniors About Their Health

Posted by Todd Maddox & Tim Fitzpatrick on Dec 3, 2019 8:35:30 AM
Why Virtual Reality is Advantageous for Healthcare Education in Children and Seniors

The United States has a health literacy problem, with 9 of 10 Americans struggling to understand and use health information. But this is not merely a macro health issue: low health literacy costs the U.S. economy up to $238 billion dollars per year.

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Topics: Senior Care, Training, Learning, Neuroscience, Patient Education, Aging

Ready for what's next?

Now you will be.

At the end of the day, your healthcare journey begins and ends with you. Using virtual reality to improve education and training in healthcare has limitless potential to impact the lives of everyone you meet along the way.

Remember, evidence shows VR:

  • Improves satisfaction
  • Decreases anxiety
  • Improves learning
  • Improves retention
  • Increases actionable empathy
  • Outperforms classroom-based learning
  • Is the medium preferred by learners

The benefits of VR have never been more accessible.

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